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Character development, perks and abilities in The Outer Worlds Tipps

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The Outer Worlds guide, walkthrough

Last update: 30 October 2019

Character development and choosing the appropriate build in The Outer Worlds is extremely important. Investing in chosen skills and perks determines your style of play – melee weapons, ranged combat, stealth attacks, or emphasis on persuasion and peaceful conflict resolution. This page covers all aspects of character development in the game. You will find out how many skill points and perks you get for reaching a new level, as well as all the skills and perks available in The Outer Worlds.

  • Basic information
  • List of all skills
  • List of all perks

Basic information

The most important information about your hero can be found in the character summary screen.

The information below will familiarize you with the leveling up system and will tell you what happens when your character reaches the next level.

  • You gain a level after obtaining a certain number of experience points (the higher the level, the more experience points you need). You earn experience points by killing enemies, discovering locations, completing quests, or using skills in dialogues. More information can be found on „How to gain experience quickly?“ page.
  • The hero’s skills are divided into seven groups: melee, ranged weapons, defense, dialog, stealth, tech, and leadership. A detailed list can be found below.
  • With each new level, you get 10 skill points. Adding points to a skill group (e.g. melee, ranged weapons or defense) improves all the skills of this group. After reaching level 50 in a given skill, you can develop it separately – the maximum skill level is 100. The effectiveness of the skill increases with each point. Every 20 levels, you can unlock an additional bonus.
  • Every 2 levels, your hero gets 1 perk point. The perks were divided into three tiers. Once you spend five points on one level of a given perk, you gain access to the next.
  • List of all skills

    Skills are divided into several categories. - Character development, perks and abilities in The Outer Worlds - Basics - The Outer Worlds GuideSkills are divided into several categories.

    The table below has detailed descriptions of all skills in The Outer Worlds, along with special rewards:

    • One-Handed Melee
    • Two-Handed Melee
    • Handguns
    • Heavy weapons
    • Dodge
    • Block
    • Persuade
    • Lie
    • Intimidate
    • Sneak
    • Hack
    • Lockpick
    • Medical
    • Science
    • Engineering
    • Inspiration
    • Determination

    One-Handed Melee

    Increases the chance of a critical hit with a one-handed weapon.

    Skill level (in points)

    Special bonus

    20

    Unlocks power and sweep attacks

    40

    Unlocks TTD location hit effect

    60

    +30% one-handed weapon reach

    80

    -50% consumption of TTD bar when using a one-handed weapon

    100

    + 25% chance to stun with a power or sweep attack.

    Two-Handed Melee

    Increases the critical strike chance with two-handed weapons.

    Skill level (in points)

    Special bonus

    20

    Unlocks power and sweep attacks

    40

    Unlocks TTD location hit effect

    60

    Attacks with two handed weapons cannot be blocked

    80

    -50% TTD drain while using two-handed weapons

    100

    + 25% chance to stun with a power or sweep attack.

    Handguns

    Reduces weapon sway with handguns and increases the chance of getting a critical hit.

    Skill level (in points)

    Special bonus

    20

    Unlocks TTD location hit effect

    40

    +50% critical damage with a handgun

    60

    +10% to minimum armor penetration damage

    80

    +20% chance to get a critical hit on a debuffed enemy

    100

    Critical hits with a handgun ignore 100% armor

    Heavy weapons

    Reduces weapon sway with shotguns and other heavy firearms, and increases the chance of getting a critical hit.

    Skill level (in points)

    Special bonus

    20

    Unlocks TTD location hit effect

    40

    +50% critical damage with a heavy weapon

    60

    Reduces heavy weapon reload speed by 30%

    80

    Critical hits increase fire rate by 30% for 3 seconds

    100

    Critical hits with a heavy weapon ignore 100% armor

    Dodge

    Increases the distance the character travels while dodging and also shortens the duration of harmful state effects.

    Skill level (in points)

    Special bonus

    20

    Unlocks the ability to dodge forward

    40

    +100% to dodge recovery speed

    60

    +30% armor rating for 5 seconds after each dodge

    80

    After dodging, your next melee attack deals 50% more damage

    100

    Weakspot hits have a 50% chance to ignore armor for 5 seconds after every dodge

    Block

    Increases armor when using melee weapons.

    Skill level (in points)

    Special bonus

    20

    Unlocks the perfect block (block an attack right before you get hit to stun the attacker)

    40

    -25% weapon durability loss from blocking

    60

    +100% walking speed while blocking

    80

    Weapons don’t lose durability on a perfect block

    100

    Perfect blocking weakens enemies, increasing the damage taken by them by 100% for 5 seconds

    Persuade

    Persuade is used in conversations and gives a chance to cause a paralyzing fear in a human enemy after performing a first attack.

    Skill level (in points)

    Special bonus

    20

    The first time you hit a person, you have a 20% chance of causing fear in them for 3 seconds

    40

    Cower duration increases by 7 seconds

    60

    Weakens the armor of an enemy with Cower effect by 50%

    80

    Ability to inflict Cower effect increased by 10%

    100

    When a person is affected by Cower effect, your armor increases by 25% for 10 seconds

    Lie

    Lying is used in conversations and gives you the ability to cause Scramble effect (enemies attack their allies) on Automechanicals attacking you.

    Skill level (in points)

    Special bonus

    20

    15% chance to cause Scramble effect on a machine – they will slowly attack other enemies instead of you for 10 seconds

    40

    The duration of Scramble effect is increased by 7 seconds

    60

    Automechanicals affected by Scramble attack at normal speed

    80

    Chance of causing Scramble increased by 10%

    100

    +30% damage dealt when hitting a weak spot of the machine affected by Scramble

    Intimidate

    Intimidate is used in conversations and gives you a chance to cause Terrify effect (enemies briefly escape) in nearby creatures after killing one of them.

    Skill level (in points)

    Special bonus

    20

    After killing a creature, you have a 20% chance to trigger Terrify effect on nearby creatures for 10 seconds

    40

    Terrify area of effect increased by 100%

    60

    The speed of movement of creatures with Terrify effect are reduced by 30%

    80

    A chance to cause Terrify effect is increased by 10%

    100

    Terrify effect provides a +5% critical hit chance bonus for 10 seconds and +25% critical hit damage

    Sneak

    It reduces the player’s detection range while crouched and makes the NPCs looking for the player to return to normal alertness levels faster.

    Skill level (in points)

    Special bonus

    20

    While crouched, your attack inflicts additional damage

    40

    Allows you to steal from people when you sneak up on them

    60

    Increases movement speed while crouched by 25%

    80

    Increases sneak attack damage dealt when hitting a weakspot by 20%

    100

    Sneak attacks ignore 50% of armor

    Hack

    Reduces hacking time and the number of bypass shunts needed for hacking.

    Skill level (in points)

    Special bonus

    20

    Allows you to sell goods for vending machines

    40

    Gives access to restricted items in the vending machines

    60

    Allows you to hack the Automechanicals and disabling them for 3 seconds

    80

    Reduces the detection range of the Automechanicals by 30%

    100

    Increases the range of hacking Automechanicals by 2.5 meters (5 meters in total)

    Lockpick

    Reduces the lockpicking time and the number of required Mag-picks.

    Skill level (in points)

    Special bonus

    20

    Allows you to open doors and containers that require 1 Mag-pick without using this item

    40

    You find 25% more bits in containers

    60

    Allows you to check the contents of containers before opening them

    80

    The speed of opening locks becomes nearly instant

    100

    Chance to find an item in pristine condition is increased by 100%

    Medical

    Increases the amount of health restored from items in the inhaler, unlocks additional slots in the inhaler, and extends the duration of effects.

    Skill level (in points)

    Special bonus

    20

    Unlocks a second drug mixing slot in the inhaler

    40

    Unlocks the third drug mixing slot in the inhaler

    60

    The duration of the hostile effects on the target is increased by 50%

    80

    Unlock the fourth drug mixing slot in the inhaler

    100

    +20% damage dealt to humans

    Science

    Increases damage dealt by plasma and shock weapons and enhances science weapons‘ effects.

    Skill level (in points)

    Special bonus

    20

    Allows you to improve weapons and armor in the workbench

    40

    The cost of improving weapons and armor reduced by 50%

    60

    Increases Corrosion and N-ray damage by 25%

    80

    Further reduces the tinkering cost

    100

    Science weapons are weightless to you

    Engineering

    Reduces the number of parts, armor and weapon parts needed to repair equipment.

    Skill level (in points)

    Special bonus

    20

    Repair weapons and armor in your inventory

    40

    When you disassemble a weapon or armor, you have a 20% chance of getting a basic mod

    60

    When you repair something, you have a 20% chance of that item becoming a pristine condition

    80

    When you disassemble a weapon or armor, you have a 10% chance of getting a rare mod

    100

    Damage dealt to Automechanicals increased by 20%

    Inspiration

    Increases damage dealt by companions

    Skill level (in points)

    Special bonus

    20

    You can order your companions to do a special attack

    40

    Companions get + 20% armor rating

    60

    Companions skill bonus to player skills is increased by 100%

    80

    When companions kill an enemy, the team gets +20% critical hit chance for 5 seconds

    100

    When companions kill an enemy, the cooldown of their abilities is reduced by 20%

    Determination

    Increases the maximum number of strength points of the player and companions.

    Skill level (in points)

    Special bonus

    20

    After using the inhaler, companions receive 30% of the healing effect

    40

    Companions deal 20% critical damage

    60

    Companions receive an additional 25% of the healing effect of the inhaler

    80

    When a companion is knocked out, the party gains +50% armor rating and deals +50% more damage for 10 seconds

    100

    When a companion kills an enemy, they get 50% health

    List of all perks

    Perks are placed in three tiers. - Character development, perks and abilities in The Outer Worlds - Basics - The Outer Worlds GuidePerks are placed in three tiers.

    The following tables contain all the perks in The Outer Worlds, along with the division into tiers:

    • Tier 1
    • Tier 2
    • Tier 3

    Tier 1

    Perk’s name

    Description

    Toughness

    +50% health points

    Slow The World

    +25% of maximum Tactical Time Dilation

    Lone Wolf

    +25% damage dealt when you are without your companions

    Strider

    +25% walk speed

    Cheetah

    +20% sprint speed

    High Maintenance

    Equipment durability loss -25%

    Precision

    +15% chance of your companion dealing a critical hit

    The Negotiator

    Prices from traders are reduced by 20%

    All For One

    +25% experience points for enemies killed by companions

    Traveler

    Allows you to use fast travel when encumbered.

    Quick and the Dead

    +50% to Tactical Time Dilation recharge

    Pack Mule

    +50 carry weight

    A Bits Few More

    +100% additional ammo sold by vendors; +100% additional consumables sold by vendors

    Resilient

    +10 base armor factor

    Tier 2

    Perk’s name

    Description

    Run and Gun

    The penalty to accuracy while moving is reduced by 65%

    The Reaper

    TTD +25 on kill

    Weird Science

    +50% science weapon damage

    Speed Demon

    +25% movement speed in TTD

    Scanner

    +20% bonus damage when hitting an enemy in the head or a weakspot

    The Collector

    Interactive object highlight increased by 5 meters

    Snake Oil Salesman

    You get 20% more bits from selling items

    We Band of Brothers

    25% chance to reset a companion’s cooldown when dealing critical damage

    Tag Team

    25% chance to reset a companion’s ability cooldown when another companion uses their ability

    Rolling Thunder

    Reduces the cooldown of companion abilities by 20% after each kill

    Harvester

    +15% health restored on kill

    Hoarder

    The weight of consumables is reduced by 50%

    Pack of Pack Mules

    Bonus to inventory capacity from your companions is increased by 40

    Soliloquy

    Dialog +10 points when you aren’t with companions

    Tier 3

    Perk’s name

    Description

    Wild Science

    +50% science weapon damage

    Steady Hand

    Ranged weapons sway and movement penalty reduced by 100%

    Confidence

    The next attack after killing an enemy is a guaranteed critical hit

    Armor Master

    +10% armor rating bonus, +100% armor skill bonus

    Super Pack Mule

    +100 inventory capacity

    Tactical Master

    +70% movement speed in TTD for 5 seconds

    Revenge

    Damage dealt increased by 20% during harmful effects

    Last Stand

    Damage dealt increases by 30% if health drops below 25%

    Boom, Headshot!

    Headshot kills cause an explosion that damages nearby enemies

    Don’t Go Dyin‘ on Me!

    The use of the inhaler picks the knocked-out companions up

    Penetrating Shots

    Ranged attacks reduce the target’s armor rating by 1 point per hit

    Thick Skin

    Reduces area damage and plasma damage by 15%

    Tit for Tat

    15% of melee damage is returned as health points

    Solo Sneaker

    Reduces enemy detection radius by 33%

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